Finishing half of the Story Arcs unlocks the new Trait: Critical Systems, which grants a bonus to critical hit and critical severity for a short time after using any Emergency Power ability. Play through Story Arcs: You’ll gain packages of Fleet Marks, Dilithium, and Energy Credits for playing through each Story Arc, including everything through the Breen arc, as well as the Delta Quadrant arc, the Future Proof arc, and the new Yesterday’s War arc. Reaching level 5 in any R&D school grants you a one-time boost of any school to level 10. Research & Development: Reaching level 1 in any R&D school grants you five R&D Duty Officers as well as a Rare Aegis Duty Officer. You’ll earn experience boosts and special Temporal Agent Tech Upgrades, and upon completion of three full Specialization trees, you’ll earn additional Tech Upgrades and all of your Improved Specialization Traits will be increased to Superior versions – giving you better abilities from Command Frequency (Command spec), Predictive Algorithms (Intel spec), Pedal to the Metal (Pilot spec), and Linear Progression (Temporal Operative spec) for all captains on your account! Specializations: Earn Specialization Points and spend them on skills in Specialization Trees – complete full trees to earn more credit. Reach Rank of Admiral: At each new rank you’ll gain a package of gear to enhance your space weapons, space equipment, space consoles, or ground equipment – your choice. Finding all of the probes will unlock an Improved version of the Rapid Support Trait. Finding half of the temporal probes will additionally award you with the new Trait: Rapid Support, which reduces the cooldown time of your Engineering, Science, and Tactical Fleet Captain ability. Long-term dedication is also rewarded with new bonuses.įind Temporal Probes: Finding and disabling Na’kuhl temporal probes in various missions will award your Temporal Agent with a small box of Marks of your choice. The rewards for playing a new temporal recruit are many – and the tasks are those that many captains will complete as they play through the story arcs. During this time, Temporal Agents will also add small amounts of Dilithium Ore as a bonus reward for enemies defeated, given out to their entire team. Unlocking these rewards will also earn rewards for other characters on your account, in addition to providing your Temporal Agent with new traits, gear, and bonus marks.įor the first six weeks of the Temporal Agent release, there will also be shard-wide tasks to which Temporal Agents can contribute in order to unlock rewards for the entire server. In addition to hunting down temporal probes, Temporal Agents will be able to use their special Temporal Transponder item to claim rewards for completing other tasks, such as finishing story arcs, gaining Reputations, completing Duty Officer commendations, finishing Admiralty campaigns, and learning Specialization skills. In some cases, the interference of the Na’kuhl may result in new enemies or revelation of new secrets in these missions! By completing puzzles, Temporal Agent captains can unlock those probes and disable them – and get great rewards in the process. Temporal Agents will play through all of the usual story missions, but in many of them they’ll uncover probes left by the Na’kuhl to gather intel or drop off equipment for enemy operatives. When the new Agents of Yesterday expansion launches on July 6 th, you’ll be able to make new captains from the Original Series time period – but they won’t stay in the 23 rd century forever! For a limited time, these captains can become special temporal agents, recruited to track down and disable probes seeded throughout the timeline by the Na’kuhl and their allies. They’ve gone back to the 23 rd century, in the early days of Starfleet, to find likely candidates. The fight for the future – and the past – is heating up! Prepare to boldly go when no-one has gone before!įederation agents from the 31 st century are conducting covert operations to find new recruits.
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